The last train arrives. You decide who leaves.
At midnight, investigative reporter Lin Wan enters a closed station to trace her sister’s disappearance. Each decision changes the route—and whether she escapes the loop.
An original Routara internal production prototype—not a paid client campaign. No audience, revenue, or performance claims are implied.
The opening decision—stay on the platform or board an impossible train—splits the experience immediately. Later choices converge, diverge, or trap the viewer in a repeatable loop.
One episode. Multiple routes.
- The prototype keeps each scene as a reusable story node and connects it through explicit choice logic. That makes the narrative testable before a larger season is produced.
- Closed station
- Platform or carriage
- Recorded warning
- Grey service door
- Truth, escape, or loop
What this prototype actually demonstrates
- A complete interactive episode needs more than video clips. It needs a readable state map, choice copy, reachable endings, vertical scene assets, and a browser player that keeps the path coherent.
- Branch map and state logic
- Choice and ending copy
- Nine vertical scene assets
- Playable responsive web prototype
- Replay and path-state behavior